#include "pch.h"
#include "egKinetic.h"

namespace Engine::Physics
{
  Vector3 __vectorcall EvalVerlet(const Vector3& vel, const Vector3& acc, float dt) { return vel + (acc * dt); }

  Vector3 __vectorcall EvalAngular(const Vector3& ang_vel, const Vector3& torque, float dt)
  {
    return ang_vel + (torque * dt);
  }
} // namespace Engine::Physics
